We're the bottleneck, but we don't have to be
Official Schedule Context
- Date/time: 2026-06-29 · 2:25pm-2:45pm
- Track/room: Software Factories · Main Stage
- Speaker(s): Ido Salomon
- Session type/status: session · confirmed
Official Description
As agents improve at doing real work, humans become the real bottleneck. Luckily, the skills we need
to work with agents aren’t entirely new, they've just been hiding in unexpected places. Drawing
lessons from AgentCraft’s Warcraft-inspired UI for coordinating multiple agents, this talk explores
how gamification can raise the ceiling for sophisticated AI orchestration while lowering the floor
for everyday developers. Ido will show how visual state, spatial metaphors, and autonomy can make
multi-agent systems more approachable, inspectable, and fun to use.
Related YouTube Video
AgentCraft: Putting the Orc in Orchestration — Ido Salomon (speaker-match related prior/adjacent AI Engineer video; captions: English auto-captions).
Transcript Status
Related video transcript availability: English auto-captions. Treat this as supporting context, not a recording of this exact scheduled session unless later confirmed. Not fetched yet.
People
Notes
- Pending transcript synthesis when an official recording or confirmed matching video is available.
Supporting Slides
- youtube kR64LOqBBCU slides — extracted from the related public AI Engineer video.