Computer Use at the Edge of the Statistical Precipice
Official Schedule Context
- Date/time: 2026-06-30 · 11:10am-11:30am
- Track/room: Computer Use · Track 7
- Speaker(s): Pierluca D'Oro
- Session type/status: session · confirmed
Official Description
Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological
pitfalls that the field has yet to systematically address. We show that a 1MB replay script that
blindly executes a recorded action sequence without ever observing the screen outperforms frontier
models on prominent static benchmarks, and prove that its expected success rate is exactly equal to
the source agent's pass@k in deterministic environments. We trace this and other failures to two
root causes: non-principled environment design (static, unsandboxed, or unreliably verified
environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for
stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA
environments and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile
applications able to evaluate agents in over 3.2 million verified unique configurations. To address
the second, we develop an aggregation framework that correctly accounts for the nested structure of
CUA benchmarks. All together, we show that principled environment design and rigorous evaluation
methodology are not optional refinements but prerequisites for meaningful CUA research.
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