The Next Game Engine Won't Have a Manual

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Game development is still incredibly hard to get right. It requires great engineering, artistic

vision, and the ability to make something genuinely entertaining, all at once. Dropping a powerful

LLM into existing engines won't solve the problem. Game development needs to fundamentally change to

work in this era of agents. After 15 years in games (making them, watching others make them, and

working at the most popular game engine in the world) I'm now fully embracing the power of AI to

give it to the people who dream of making games but find it too difficult. I'm building Veselka. In

this talk, I'll show you the AI-magic that converts Claude into a real game dev partner, using

Three.js to let anyone build their dream game.

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