The Next Game Engine Won't Have a Manual
Official Schedule Context
- Date/time: 2026-07-01 · 12:05pm-12:25pm
- Track/room: Generative Media · Track 1
- Speaker(s): Arturo Nunez
- Session type/status: session · confirmed
Official Description
Game development is still incredibly hard to get right. It requires great engineering, artistic
vision, and the ability to make something genuinely entertaining, all at once. Dropping a powerful
LLM into existing engines won't solve the problem. Game development needs to fundamentally change to
work in this era of agents. After 15 years in games (making them, watching others make them, and
working at the most popular game engine in the world) I'm now fully embracing the power of AI to
give it to the people who dream of making games but find it too difficult. I'm building Veselka. In
this talk, I'll show you the AI-magic that converts Claude into a real game dev partner, using
Three.js to let anyone build their dream game.
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Notes
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